For a little backstory, there is a known bug with ScriptableObject and the use of … Ask Question Asked 4 months ago.

I don't see any meaningful difference between CreateInstance and your deep copy, as they're both additional run … This is useful for custom asset types that contain large amounts of data. JSON Serialization. Unity3D ScriptableObject serialization. Unity serializes custom classes “inline” because their data becomes part of the complete serialization data for the MonoBehaviour or ScriptableObject they are used in. I use this approach when assigning configs at runtime to objects, where I don't want actual assets in my project for every possible config. ScriptableObject already has a CreateInstance static method on it, which will create an in-memory instance of a ScriptableObject. ScriptableObjects are used by Unity's serialization system, I.E. ScriptableObject serialization in prefabs. When fields reference something that is a UnityEngine.Object -derived class, such as public Camera myCamera , Unity serializes an actual reference to the camera A component which creates an image of a particular viewpoint in your scene. Serialization issue with ScriptableObject Hello, I've been having a serialization issue using scriptableobjects and nested lists of serializable objects. Hi guys I've hit a very worrying problem with ScriptableObject, and I'm not sure what the correct way to proceed is. If you’re working with ScriptableObject references in the Inspector, you can double click the reference field to open the Inspector for your ScriptableObject. Always keeping them stored as binary can both improve read/write performance, as well as produce more compact representations on disk. Prefer ScriptableObject derived type to use binary serialization regardless of project's asset serialization mode.

Ask Question Asked 3 months ago. You can also create a custom Editor to define the look of the Inspector for your type to help manage the data that it represents. Viewed 134 times 0. Unity's serialization isn't polymorphic at all. If you're using Loot as part of a file you save at runtime, then having it inherit from ScriptableObject serves no purpose. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I know this can be done because the amazing plugin Odin, has some epic serialization tools. Serialize Script Instance in a ScriptableObject in Unity. Depending on your specific needs, this string could be kept in a TextAsset, a ScriptableObject, or just a serialized field in some component. ScriptableObject Switch to Scripting. The major downsides are that binary asset files are no longer … I think it saves a reference of Unity's Scriptable Object ID(which is unique, but not persistent), rather than serializing the data in it. This is useful for custom asset types that contain large amounts of data. Discussion in 'Scripting' started by VesuvianPrime, Oct 26, 2014.

unity scriptableobject serialization