See agents for this cast & crew on IMDbPro ... Scott Sinclair Makeup Department .

In Deco Devolution: The Art of BioShock 2, a collection of concept art and developer notes released with non-standard editions of the game, animation supervisor Jeff Weir states that "Sinclair was actually one of the hardest characters for us to get down for some reason. Sinclair's first published game was BioShock released in 2007. You might remember his in-game namesake, Augustus Sinclair, a prominent businessman and member of Rapture’s scientific community.
BioShock (Video Game 2007) cast and crew credits, including actors, actresses, directors, writers and more.

Gilmore did, however, speak to the existing BioShock pedigree at Cloud Chamber, which includes Hoagy de la Plante as creative director after previously working on BioShock 1 … According to Irrational co-founder and creative director Ken Levine’s Twitter account, Wells will be replaced by BioShock art director Scott Sinclair.

One name that isn't mentioned … Then, Scott Sinclair went on to work on BioShock Infinite as the artist. Sinclair has been working with 2K Australia, 2K China, 2K Marin and Digital Extremes. Also a co-founder of indie studio The Molasses Flood. Can't wait to show you what's cooking," Levine wrote.

Cloud Chamber's team includes members who worked on past BioShock projects including Hoagy de la Plante (Creative Director), Scott Sinclair (Art Director) and Jonathan Pelling (Design Director). The Flame In The Flood Kick Starter Despite its central questioning of player’s enthusiasm to simply ‘follow orders’, what really stood out in Bioshock was its gorgeous aesthetic. BioShock is a first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. One of the lead art directors on the project was Scott Sinclair, who conceptualized the game’s various environment and character art. The same reference was also made with the Sinclair Spirits business in BioShock. The last name "Sinclair" was inspired by the last name of BioShock's art director Scott Sinclair. In Deco Devolution: The Art of BioShock 2, a collection of concept art and developer notes released with non-standard editions of the game, animation supervisor Jeff Weir states that "Sinclair was actually one of the hardest characters for us to get down for some reason. You are viewing all posts tagged with "Scott Sinclair." Polygon fragments 14 Bioshock infinite by Irrational Games (2013) 3D engine : Unreal engine 3.0 Creative Director: Ken Levine Art Director: Scott Sinclair Art … Scott Sinclair Family, Childhood, Life Achievements, Facts, Wiki and Bio of 2017.

One of the lead art directors on the project was Scott Sinclair, who conceptualized the game’s various environment and character art. The latest work of Scott Sinclair was The Flame in the Flood, published in 2016. Scott Sinclair, commonly known as SINC, a visual arts industry veteran and later becoming the Art director behind Bioshock. Sinclair Cigars is a business in Columbia.