A metal weapon that deals damage to a rust lord corrodes immediately. 10 comments. If used, the antenna increases the spell's caster level by 1. Wooden, stone, and other nonmetallic weapons are unaffected.
The object touched takes half its maximum hp in damage and gains the broken condition—a second hit destroys the item. It seems that some of the wording changed under the "rust" ability. Rust Metal. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's …
93% Upvoted. If its penalty drops to −5, the weapon is destroyed. Rust: Each time the rust monster is struck by a metal weapon, and each time it hits a suit of metal armor or a metal weapon with its antennae, the armor or weapon is rusted. Any nonmagical weapon made of metal that hits the rust monster corrodes. DESCRIPTION Crafted from a preserved rust monster antenna, this item works similarly to a gauntlet of rust, with the exceptions that you can make a rusting grasp touch attack with the whip at will, you can use it on all non-magical metallic objects (not just ferrous ones), and it does not protect you from other rusting … Rust Monster Antennae Whip+Full Attack? I remember rust monsters being very dangerous because not only does the antenna corrode but weapons that hit it corrode as well. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it. (A rust monster settling for the second-largest concentration of iron will be driven off by damage equal to or greater than that PC’s FeP, not the higher FeP that its friends were drawn to.) A successful DC 20 Knowledge (dungeoneering) check allows a caster to use a single rust monster antenna as an optional material component for the Rusting Grasp spell. Rust A rust monster’s antenna causes metal to rapidly rust and corrode. Antenna Disarm The rust monster attempts to Disarm a metal item a creature is holding using its antenna (with the same modifier as an antenna Strike). Will the rust monsters antenna still rust things after death? share. save hide report. If the armor or weapon is magical, its wearer or wielder can make a DC 11 Dexterity saving throw. If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness.
Will the rust monsters antenna still rust things after death? Against creatures made of metal, a rust monster’s antennae deal 6d6+10 points of damage. If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. Just when all hope seems gone and the paladin's family heirloom will be lost to the ages, the paladin reaches out with his adamantine-clad gauntlet and grabs the antenna. The save DC is Constitution-based and includes a +4 racial bonus. Description Crafted from a preserved rust monster antenna, this item works similarly to a gauntlet of rust, with the exceptions that you can make a rusting grasp touch attack with the whip at will, you can use it on all nonmagical metallic objects (not just ferrous ones), and it does not protect you from other rusting …
New comments cannot be posted and votes cannot be cast. Rust Monster Changes in Pathfinder. 13. 1E Player. A rust monster ‘s antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The new Rust Metal doesn't affect magical items at all, only affects weapons that actually strike the rust monster, and when making a rust antenna attack against a weapon or armor held by a creature the creature is allowed a DC 11 Dexterity save to avoid the attack. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. The rust monster closes in and lashes out with its antenna toward the paladin's adamantine longsword. Close. Antennae: The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it.
If it is the latter, …