DO NOT listen to the one star reviews about bad controls.

Instead of taking that route or converting the original version (as Bethesda did with Skyrim VR), id built VFR from the ground up as a new game that bravely embraces Doom’s love of movement and momentum. Doom VFR is one of the few vr games I can play with smooth turning turned on, even with the fast pace of the game. If this bothers you, your other option is to use the Dualshock 4. Way too many puzzles that break the pacing, I would much rather blast my way though any scenario. Doom VFR is totally fine at best if you get to play it on PC with a full HTC Vive VR kit. I know this game came and went because it launched with only teleporting some years back but playing it now with full movement controls and it's really fun. The game doesn't seem to feature any snap turning in small amounts like in most other VR games that support the move controllers. DOOM VFR really, really tries. Doom VFR brings a taste of Doom to VR, in my opinion the dual shock is the perfect way to play and video of gameplay won't do it justice. They are complaining about the set up for the move controllers only (which I will agree I didn't like), but the game has two other control schemes. It lets you get up in the faces of demonic invaders in some of the fastest-paced VR action I’ve experienced yet. If there is a flaw in this game, it is the puzzles. Unlike the Elder Scrolls adaptation, id Software’s opted to recycle locations from its 2016 title and build a new story around them. Doom VFR is not that, at all. This might work out alright for a VR game on the PC, seeing as how many PC headsets have a multi-camera setup. Doom VFR is not that, at all. It lets you get up in the faces of demonic invaders in some of the fastest-paced VR action I’ve experienced yet. Instead of taking that route or converting the original version (as Bethesda did with Skyrim VR), id built VFR from the ground up as a new game that bravely embraces Doom’s love of movement and momentum. Just wanted to let people know that there are ways now through console commands to get Doom VFR working with smooth locomotion, and smooth turning was added in a patch so it's in the options. For PlayStation 4 on the PlayStation 4, a GameFAQs message board topic titled "DOOM VFR confirmed to have smooth locomotion and turning." - Page 2. Doom VFR is available now on the PlayStation Store and Steam for $29.99 with PSVR and Vive support respectively.

doom vfr smooth turning